4/17/2024 0 Comments Retroarch border shaders![]() ![]() Should be useful for those running under integrated displays. Incredibly lightweight aswell with main characteristics of CRT displays. CRT-Pi by davej: A shader designed to take it easy on Raspberry Pi systems. ![]() Its incredibly lightweight, but has no fancy bells and whistles, just simple scanlines. CRT-NES-MINI by ?: Based on the CRT shader found on Nintendo's Retro NES console.Has a bit of less features, works a bit differently, but its still an amazing CRT shader candidate for 1080p displays. CRT-Lottes 2.0 by Timothy Lottes: A revision / update of his previous work.Used in the book "The Bitmap Brothers: Universe" for the images on it. Requires a somewhat powerful PC to run it, has multiple mask and distortion options, Bloom and Halation effects. CRT-Lottes by Timothy Lottes: Created by the same person who made FXAA for nvidia, this is a high-quality and good looking CRT shader for 1080p and larger displays.Made to give a sharp and crisp output with slight bloom, similar to Sony's BVM line of displays. CRT-Hyllian by hyllian: A sharp / Trinitron-like CRT Shader.Meant to mimic Arcade-machine cabinets and displays. Has more options for masks, distortions and rotations of the CRT display. CRT-Geom by cgwg, Themaister and DOLLS: A modified / further worked CRT shader based on cgwg.CRT-Frutbunn by frutbunn: Adapted from his shadertoy "Another CRT Shader" ( ).Not that fancy, but it looks good and with a average perf. CRT-Easymode by Easymode: A fast / lightweight flat-display CRT shader intended for 1080p displays.It was the base work for lots of future implementations, and considered to be the pioneer on that extent / niche. CRT-cgwg by cgwg and Themaister: One of the oldest CRT shaders, made to mimic a slotmask CRT.Based on xythen's Matlab algorithm on a scale-factor independent CRT shader. CRT-Caligari by Caligari: A port made by Hyllian of an experiment made by Caligari.CRT-Aperture by ?: Couldn't find the Author name, but seems like a modified CRT-Easymode made to mimic more a Trinitron display.A big buggy and without bloom, but most of its features work fine. CoolRetroTerminal by Swordfish90: Originally from a Linux app Swordfish90/cool-retro-term, i ported its Pixel Shader from QT a long time ago, its not by any means up-to-date, but still looks ultra-similar to how CoolRetroTerm works so, i guess its still useable.CMYK Halftone Dot by hunterk: Originally made as a WebGL Demo by Stefan Gustavson, simulates the halftone dots used in CMYK prints, useful for magazine-like shots.Chromaticity by metallic77: Allows to change the signal (video and color) options.ArtifactColors by FlyGuy: Uses a signal modulation created trough NTSC artifacting, to generate colors, pretty much like Apple II's low-res mode.Also available as LeiFX_OA, with more updated versions and different tweaks. Long gone from the RetroArch Shader repository. 3DFX by LeiLei: attempts to mimic the VGA / RAMDAC cables, color dithering and screen quality of 3DFX cards, more specifically Vooodoo 2/3.The Shaders included here comes mostly from libretro/common-shaders, but there are some from other sources aswell, below are a list of shaders, where they came from, and what they do: ![]()
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